03-01 Fire Emblem 9 is Everything I Was Hoping it Would Be

Looking back nearly one year ago on the April 2nd, 2025 Nintendo Switch 2 Direct, there was a lot to be excited for. Long awaited details on the dusty teaser of Mario Kart 9, the surprise reveal of a brand new 3D Donkey Kong and a new Fromsoft ARPG title exclusive to Nintendo's next console? Needless to say there was an insane amount of hype going into Ninty's next bit of kit.
All these core-gamer announcements... but anyone who has known me for more than a second could clock that the thing I was most excited for was something old, already available and maybe more perdictable than anything else shown off during that presentation.

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The Future is Indigo

The reveal of GameCube titles coming to Nintendo Switch Online Nintendo Classics on the Nintendo Switch 2 (in retrospect maybe the most predictable move) sent me screaming. As the first year of Gen Z I am, of course a bit of a sniveling nostalgia baby, so it should come as no surprise that I also have a particular soft spot for the whole Nintendo Switch Online Nintendo Classics catalogue. Keeping a curated collection of Nintendo-raised halal ROMs in the back of a Switch just makes for a huge value proposition-- more value than most AAA titles released these days. While I wondered around whether GameCube would make it to Switch 1, it was clear that the 2015-Tegra X1 hardware just wasn't up to the task for an official emulator. Mario 3D-All Stars and Pikmin 1+2 gave us taste of what it could be like, but these games were only possibl because of partially recompiled code, so I wrote off the possibility. Plus, at anywhere from 16Mb to 1.4GB a pop, the storage constraints of the Cube ISOs were too great and the her dual-stage analog triggers seemed impossible to replicate with the Switch's digital buttons. Thankfully, I was wrong... It just took more powerful hardware!

Fast forward to now, it's no exaggeration that I cling to the monthly drops like they're new titles in the retirement home's book club-- this made so much by each GameCube releasing one at a time. Dropping a single, meaty title every month or so gives my social circle something to chitter about for a couple of weeks... sharing memories and impressions with the same candor as a sharing a good book. It's the kind of experience that gets lost when you're lone-wolfing an ISO through Dolphin Emulator. I've also found the communal nature works as an balm for my ADHD and gets me to stick with titles I might have otherwise given up on earlier; having other people to be accountable for makes a lot of difference.

All this time, there was one title that I've been sitting in agony waiting for-- and I'm not just talking about Gale of Darkness.

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Fire Emblem: Path of Radiance was always the one that got away! I got in late as a Fire Emblem fan, hopping in with (like so many others) Fire Emblem: Awakening... I was hooked almost immediately. Later, after paying my dues with the GBA titles and unlearning years of rushed Casual-induced tactics, I grew really curious about the 2005 title but by the late twenty-teens GameCube prices were crazy, Path of Radiance's market price was crazier and it seemed like I'd never be able to own the 20 year old title.

Uh, just a couple years ago, I even went to the effort of ordering 8bitdo's NGC modkit to pimp out a broken controller with the intention of playing FE9 through Dolphin... only to discover that the Bluetooth hardware on my PC tower had since rotted away. FOILED. Foiled at every turn. Needless to say when this part of Nintendo's presentation slid across my screen, this was going to be the game that made the Expansion Pak Online tier worth it, and so I waited. And waited. Until January 2026.

Chasing Away the Winter Blues

It's been an exceptionally stupid winter, with an exceptional amount of sub-zero temperatures and more snow than New England has seen in a decade-- the perfect backdrop to stay inside and no-life this new-old RPG. This is a Fire Emblem of many firsts; the first to use 3D units on the map. The first to have voice acting and pre-rendered cinematics, and the first to feature beast units (I ❤️ the Laguz). That said, there's a number of returning mechanics (the Rescue system from Thracia 776 and Skills from Genealogy of the Holy War come to mind) but there's actually a number of mechanics that started in Radiance and rested with Radiant Dawn (Wii, 2007). While I don't think it's a revolutionary concept, the Base mechanic is quite charming, serving as the hub for inventory management, Support conversations and more. There's quite a lot more slice-of-life lore that ends up getting dropped here-- even the previously faceless NPCs get to have their moments of color, splashing bits of story and better developing the locations in each chapter as a result.

Move to the (Heart)Beat

Perhaps the biggest exclusive mechanic to the Radiance duology, the Biorhythm mechanic gets it's start here and with it, breaths an extra layer of depth to the gameplay. Units have individual peaks and valleys to their "biorhythm" (Read: Boyd is having a SHIT day) which can control how the unit performs. On the upswing, units in a good mood get a slight buff to hit and avoid stats and when they get crabby they start taking penalty (and arrows) to the same stats. Ultimately, what this creates is actual incentive to switch units in and out of battle instead of, oh, say, feeding an entire story's worth of experience points to 7-12 of the same units as-what usually every other FE campaign devolves into once you hit chapters in the double-digits. This ends up creating a better-balanced roster of pieces and is just more engaging as a result. Still, the penalties in the Biorhythm system are not so severe that you are crippled by sending a sad-looking Mordecai out onto the field-- I'm sure you could probably blow through the story without meaningfully engaging with the mechanic at all but... you wouldn't make Mordecai work when he's feeling blue, would you?

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In Sum,

having a title like Fire Emblem Path of Radiance available on the Nintendo Switch 2 makes for an incredible experience... and an excellent way to play through this 21 year old game. It introduces the title to a wider audience and by nature of Switch Online emulation comes with the kickbacks of save states if you're finding the game too difficult. No matter how you'd prefer to play Fire Emblem Path of Radiance, it comes highly recommended by me (for whatever that's worth).

Rating: Thirty-Six Cat-Girls out of Ten